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Guitar Hero Celebrates 20 Years – How a Plastic Axe United Generations Among Rock Fans

It has been 20 years since the legendary game debuted across the Atlantic, giving everyday gamers the means to become a rock star. Not in reality, though you'd be hard-pressed telling that anyone who's nailed the epic four-minute guitar solo in front of an enthusiastic crowd of friends.

Developed by the developers, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes moving along the screen in time with the music. Every sequence corresponded to particular chords, producing the feel of an authentic performance.

Harmonix previously tried its hand in the music genre before partnering with RedOctane, later purchased by the gaming giant in 2006. Collaboratively, they laid the foundations for an unlikely billion-dollar franchise which made a significant impact on numerous musicians included, showcasing decades-old groups to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the early financial challenges in securing the recordings – despite the fact the first two games mostly used rerecorded tracks.

“We reproduced all the music because the dollar figure prohibitive,” he says. “Despite having the publishing rights alone, it was nearly impossible. We failed to secure bands like the Who – RedOctane was operating on a shoestring budget, and we were pretty convinced it would fail. But once the game took off, and record sales and radio play were going up, everyone wanted to be in.”

He adds: “Among the amazing things was the number of mothers and fathers got in touch expressing gratitude for introducing their children to the music they loved. It became a multigenerational phenomenon.”

Classic Rock Gains Younger Fans

Northern Irish group the Answer had Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon remembers the way the game brought older hits back into vogue: “Guitar Hero provided a larger, younger audience. Typically this had been seen as music that was past it, however once it got included in the title and teenagers were finding it, suddenly it became trendy. That legitimised the genre, and got rid of the outdated tag. It gave all our music renewed popularity.”

At that time, the Answer’s first record remained not available in the US, meaning the game was a key medium of discovery for the band during their US tour supporting AC/DC. “Their crew were playing the song on the tour bus, and several recognized us from Guitar Hero,” he notes.

Rock’s Heavyweight Titles Enduring Influence

Music's biggest acts soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles that focused on their music collections and related lore, visuals and legendary status. For example, the Aerosmith edition, it was said earned the group greater revenue than any of their records. It sold well over 500,000 copies in its first week, and sales of their songs saw an increase of up to 40% at a time as the industry faced decline.

Guitar Hero still motivates quick-handed dedication within the community. Recently, an online personality completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay but an array of personalization features. The song is difficult enough on the hardest setting, let alone played at increased tempo while hitting every one of its near 4,000 notes. They stated requiring months of practice to accomplish.

“The game offers a, fantasy thing. Just as with Call of Duty, it doesn't imply you ought to use a real gun and go to war,” says DragonForce guitarist Herman Li.

DragonForce previously wrapped up a profitable run when their hit appeared in the third game, yet he explains it made them a household name. “I remember our distributors informing us that we were records were moving rapidly,” he says. “Popularity surged on the subsequent tour, and we performed just before the headliners at the event.”

Indeed, the band's visibility via the game was so immense that it threatened to overshadow all other accomplishments. Last year, the track featured in a trailer for a major film. “Previously I felt otherwise, but I’ve made peace with it,” Li says. “Should you just listen to one DragonForce song, that's fine – everyone’s got their own musical journey and I’m glad we’ve been part in fans' experiences”.

The Lasting Impact from the Plastic Guitar

Top-tier promotion, whether it’s for cars, clothes or video games, goes further than selling something – it inspires a longing. Did Guitar Hero tap into that? “Precisely what we were trying to create,” Dornbrook says. “That thrill of being a music icon in the spotlight. From day one, the creators felt that there’s an instinctive urge to create songs, and their goal was to leverage innovation to enable everyone to do it”.

Most installments were released in just a half-decade from 2005 to 2010, including spin-offs like DJ Hero, including a spinning deck, and Band Hero. After that, the publisher’s interest on peripherals waned, except for a short-lived revival several years later.

Titles like Clone Hero and Fortnite Festival have kept the community active, and there’s set to be a new product from the original publisher in development. Recently formed developers has begun work on their first rhythm-based title. Original co-founders are both involved in advisory roles. Is the world prepared to welcome a new entry in the spirit of the classic?

“Our team believed those games could be like Madden allowing annual update every year,” Dornbrook says. “There’s so much new music it could remain evergreen, so I’ve always been optimistic. There’s no reason why it can’t persist for future fans.”

AM
Written by

Alexis Martin

Emma is a London-based writer and bingo enthusiast who explores the city's vibrant bingo scene.

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